Wilhelm: Laden von Bilddateien für onmouseover

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Dei Skript sieht nach einem Fragment von Dreamweaver aus!
Bau es mal wie folgt um, oder pass Deines an (wie Du willst). Der Preload erfolgt im body-tag

<script language="javascript" type="text/javascript">
<!--

function preLoad()
{
if (document.images)
{
  prIm('images/on_des.gif');
  prIm('images/on_pro.gif');
  prIm('images/on_hos.gif');
  prIm('images/on_ref.gif');
  prIm('images/on_kon.gif');
  prIm('images/d1.gif');
  prIm('images/p1.gif');
  prIm('images/h1.gif');
  prIm('images/r1.gif');
  prIm('images/k1.gif');
  prIm('images/d2.gif');
  prIm('images/p2.gif');
  prIm('images/h2.gif');
  prIm('images/r2.gif');
  prIm('images/k2.gif');
}  
}

function prIm()
{
    if (document.images)
   {
     var imgFiles = prIm.arguments;
     if (document.prArr==null) document.prArr = new Array();
     var i = document.prArr.length;
     with (document) for (var j=0; j<imgFiles.length; j++) if (imgFiles[j].charAt(0)!="#")
{
       prArr[i] = new Image;
       prArr[i++].src = imgFiles[j];
   }
    }
}

function displ(nr, pic)
{
    if(document.images) document.images[nr].src = eval("pic");
}
//-->

</script>

</head>

<body bgcolor="#993333" text="#DDDDDD" link="#ffcc99" alink="#ffcc99" vlink="#ffcc99" onload="preLoad()">

Wilhelm